Review: George Miller’s Mad Max: Fury Road

sen city

Some kids are just better at playing with action figures.

You may have the exact same toys, and all kids construct action setpieces while dhishooming at the mouth, but there are some who bring actual artistry to the table as they mesh their Transformers together to form monstrous new ones or catapult their GI Joes alongside speeding plastic trains. Even their sound effects are more elaborate, more of a performance, more thought-through, more impressive. You try to up your game and, to an extent, do, but in the end it’s best to sit back and marvel at something special, at a dramatically daring imagination.

Nobody — but nobody — plays with action figures better than George Miller.

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Before Mad Max: Fury Road, for instance, nobody ever thought of rampaging inbred cultists swooping down on escaping heroes from giant bendy stilts, swinging in like furious upside-down pendulums, or…

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